Second Life Wilderness Redux

Yesterday I looked at Second Life Wilderness from both the positive experience then taking a look at some of the strange choices I believe detract from whatever the Lab was trying to achieve.  So, I’ve been searching for answers to why the Lab created such an inconsistent experience.

Permium Wilderness

So, there it is, Wilderness.
The key to understanding:
What is LL thinking?

THEN, I remembered an ad I’d seen. The ad came in my email but in all the flurry of commentary about Wilderness, I had forgotten about it.

I think if you look at this ad you will see the wacky, playful (silly) theme that so many (including myself) have now wondered about.

Here’s what I mean, perhaps in planning for this Wilderness there was a desire to create a playful theme. Maybe someone did a mockup ad and it looked fun to everyone, so the build team took this and tried to create it (sorta).

Maybe it’s best to just come to grips with the fact that the Wilderness isn’t for Premium residents, it’s for new Premium residents?

Maybe new residents would find The Silly Monkey and all his friends to be funny and playful and whatnot?

/me shakes her head

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About Yordie

I'm an avatar in Second Life where I star as the heroine of a virtual fantasy life. In the real world, I'm writing my debut sci-fi novel.
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3 Responses to Second Life Wilderness Redux

  1. Yordie Sands says:

    I have been thinking about this some more. I think a large number of us oldtimers have come to expect a high level of quality and detail, it separates us from other games. I think that explains some of the shocked impact many of us experienced with the silliness.

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  2. Pam says:

    I agree with you here – lame animals.

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  3. marlena13 says:

    I’ve noticed that when one asks “What were they thinking?” that there is very little thought involved at all.

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