Street Dancer on the Blake Sea

I’ve spent a lot of time resolving issues with my computers, OSs and broadband service recently. Several changes I made have enabled me to run different Second Life viewers without incidents. Despite the fact that I tested these different viewers, I hadn’t given them a real workout yet. So I was eager to give my Firestorm viewer a real test out where I love to be, on the Blake Sea.

I took my speedboat, a Street Dancer 35, out for a high-speed run across the Blake Sea. I was tentative at first, creeping across sim crossings, but after a half-dozen or so I really took off. It felt great, wind in the hair, racing across the seas! After zooming around for awhile, I finally anchored at Tromp Island.

Blake Sea - Second Life - 2013

That’s actually my alt out there in the speedboat,
but that’s a story for another day.

I used a lot of Strawberry Singh’s suggested camera settings and really put the camera to the test. Eventually I blew-up the vid card, after torturing it with a wide range of Windlight settings, but the vid card didn’t crash the computer.  I didn’t expect the system to withstand all the testing. So this was all good!

About Yordie

I'm a blogger and photographer on WordPress. I'm active on Twitter. I'm a U.S. Air Force veteran. I'm a gamer in Fallout series, Skyrim, and other games, including an avatar in Second Life. I wrote the sci-fi novel, The Temporal Expeditions.
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4 Responses to Street Dancer on the Blake Sea

  1. zzpearlbottom says:

    They had it fixed, for a few it was really wonderfull to fly or ride a bike or sail, now it seems we are back to do the trick that for me works all the time, when crossing a sim and we start to see us spinning around, right click on the veihcle, it disapears, use left shift+alt+s to stand up and the avatar will appear next to the veihcle on the sim we where trying to go, then just sit back and ride till it happrns again!
    I’m managing to do some great rides still using this, but the fact is that a few weks ago, i really thought they had fixed the sim corssings but a new roll out screwed them again!
    Its great to read all about the new things LL is trying to put in place, its terrible to see them being deployed on main grid makekign as feel like guinea pigs!


    • Yordie says:

      Thanks as always for the feedback. I’m not in SL anymore (maybe a hour a week on average) but will keep the sim crossing trick in mind if i get out on the sea again. You hit the nail on the head, it is terrible that LL feels they can used their customers as guinea pigs. This is the thing that continues to upset me. TEN YEARS this product has been using customers as guinea pigs. I’m hoping that some day the Lab will do what microsoft did, concentrate on improving reliability and bug fixes. If that ever happens, I’ll become active in SL again.

      Btw, when I’ve tried the new FS viewer I’ve been very impressed. I used the Phoenix interface and just love how beautifully they’ve kept the faith on v1 interface while adding useful features. Bravo to that team. Although, I’ve gotten more proficient at configuring LL v3.4.


  2. Mera says:

    I tried sim crossings with a friend at the Heterocera continent this weekend and sorry to say it is as bad as it always has been. We crashed after 1 or 2 crossings. Both of us has high end computers with very strong graphic. He has a 6 core and i a quad…. The boys still have some work to do…


    • Yordie says:

      Sorry to hear you had problems. I heard the same report from a friend. I believe part of the problem is that the servers have memory leaks, so if you try the sims shortly after a server reboot then supposedly they work for about 5 hours. It’s stuff like this unreliability that keeps me away.


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