I don’t let games force me along into the mainlines. I like to explore and every game seems to have some built-in system for punishing players who don’t keep moving forward toward completing the main quest. I see this in every game I’ve played. They do it by arranging very unpleasant attacks on you when the game is especially displeased with your behavior. Is what I just said true? I don’t know. But it sure feels like it.
I’ve been sort of consolidating my gains and learning more about the various workbenches lately. And because my new home, the longhouse at Hendraheim, I’ve been running into a lot of trouble when after spending a couple hours Destructing weapons and armor, and creating new weapons and armor with powerful features. Literally, I walk outside the home and I’m unable to fast travel anywhere because some darned dragon is waiting for me. So the fight begins and those battles are getting harder and harder. So far, I’ve prolly killed at least a half dozen dragons.
As a consequence, I’m moving along the mainline at a faster pace and hoping the dragon menace will end at some point. I’m glad I didn’t move my adopted children to Hendraheim but my little trained goat is outside usually when the dragon attacks. Below are a couple recent pics from my time in Skyrim.

That’s me near my alchemy and spells workbenches.
I still have a lot of work to do on both my armor and weapons though.

That’s my adopted daughter Lucia holding a dolly at our home, Breezehome.
At her feet is her adoring pet bunny. Both of them turned out to be a great additions to the household.