Fallout 76: Yordie (157), Zahava (161)

When the “Wastelanders” DLC was released around April, I decided to start from the beginning of Fallout 76 again. From what I’d read, it was a massive upgrade to the game and I wanted to experience everything as if it were new again.

My existing character, Zahava (a character from my novel), had already made her way to Level 161 and I suspected I might return to her after getting a feel for Wastelanders. I mean, I’d already worked my way through some demanding challenges, like the Pioneer Scout line, and it was extremely time consuming, so I was pretty sure I wouldn’t want to go through  all that again. But I was wrong.

In fact, I’ve stuck with my Yordie character all the way from Level 0 in April and now in mid-September, she’s level 157. And what’s more, I’m glad I took this route. Well, until Bethesda released update 22 and the Legendary perk system. Had I stuck with my original character I’d prolly have many more of the Legendary perks.

I tend to like combat armor over power armor, but power armor is a must for certain situations. Anyway, here’s a pic of me in my full Brotherhood of Steel combat armor; kinda tough, no? *smiles*

Yordie Sands is author of The Temporal Expeditions

That’s Yordie in her best Brotherhood combat armor.

Here’s a picture of my inside Silo Alpha as I solo launched my fourth nuke into the Cranberry Bog and triggered the Scorch Beast Queen. I’m wearing my Blackbird X-01 Power Armor but hope to build an even more advanced power armor soon.

Yordie Sands is an author and blogger

That’s me inside my beautiful X-01 Blackbird Power Armor.

BIG NEWS: On Monday, Microsoft announced that it has acquired Bethesda Softworks and I’m really excited about this development. For one thing, I think this will draw Bethesda much deeper into maintaining the Xbox version of Fallout games at a much higher level. I really prefer playing games on the Xbox console because I believe it is a somewhat safer environment than on PC. And now Bethesda will have access to higher level support from Microsoft’s Xbox team (at least I hope so). So bravo to Microsoft and Bethesda both. I think this will be a great partnership.

I’m still learning about the Update 22 and aside from the Daily Ops I’m pretty excited about the changes introduced. It is a lot harder to deal with much more powerful vermin and other monsters that roam the wasteland, but it’s a good challenge. I’ll have more to say about 22 soon, but for now I’m just all smiles about Microsoft’s commitment to Bethesda.

Here’s a couple of other photos I shot ingame. The first one is on the quest to get The Motherlode drill for cracking open vault 97.

Yordie Sands is author of The Temporal Expeditions

That’s me confronting the ghoul scientist who’ll control the giant drilling system.

The other one is from inside Vault 97 where the Secret Service defends the nation’s gold supply.

Yordie Sands is an author and blogger

That’s me watching the Secret Service oversee the gold supply.

More soon.

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Fallout 76: New CAMP at Twin Lakes

I was an explorer in Second Life and I’m an explorer in Fallout 76; well, I’m just an explorer by natures. Anyway, one of the most beautiful areas in FO76 is Twin Lakes. I had a camp there once before but it was too close to a Super Mutant breeding ground, so I was finding my home under constant attack. This time I’m trying a different area and I guess we’ll just have to see how it goes. I started building the new camp yesterday and finished today; unlike other camps I’ve created, this one focuses on my house. I’m still learning what I can do with the new build resources, so I might change the look again. But for now I’m happy with my new inworld home. What do you think?

Yordie Sands is an avatar.

This is a view from across a creek nearby.

The interior is much more important to me than in the past, but even though I think this first layout is comfortable (by FO76 standards), I still have a lot of ideas I want to tryout. Whaddaya think?

Yordie Sands is a writer.

This is the great hall, so to speak. Also have a bedroom.

ALERT: Marta Branco (the Innov Survivalist) advises that Griefers have a new trick: destroying your Camp. The C.A.M.P.s ‘restore all’ feature makes the rebuild easy but it can cost a great of your resources for the rebuild. Marta says this type of griefing seems to be limited to PC games. I’m on an Xbox One X, and generally I think this is a safer place to play if you’re a gamers. Just sayin’.

FOLLOW-UP: YORDIE’S EXCELLENT ADVENTURES

Well, I don’t know. I still considering my adventure club for FO76, but I can’t get past the temporal nature of gameplay. Specifically, unlike Second Life, there are thousands of instances of the game and each instance has between two and four dozen players at any given time. That means, you have to link up with friend in advance, unless they just join you on your private server. A private server will allow eight people to play at once, and there’s a lot to be said for that but one of the features that was so great about Second Life is, you can drop inworld anytime and it’s all one world. Anyway, I’m still mulling this but if old friends from SL would like to join me, let me know. We’ll figure something out.

 

 

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Fallout 76: Atop Seneca Rocks

A few months ago I mentioned my curiosity with one of Fallout 76’s beautiful mountain rangers, Seneca Rocks. It was screaming out to me to find a way to the top but only in the past month did I find a way to get there, and I’m not sure you can get there without a certain mutation that increases your jumping ability. Nonetheless, following are some photos I took, one fortuitously when someone dropped a nuclear bomb on Monograph Mines. Hope you enjoy!

Yordie Sands in Fallout 76

That’s me in the X-01 Power Armor watching the explosion.

These other photos aren’t as dramatic but they will give you more perspective on the view from atop the giant rocks.

Yordie Sands, Author

That’s me searching for a path to the top of the rocks.

Yordie Sands, Blogger

That’s me on my first visit to the top of the rocks.

I have other photos, but hopefully these will give you a reason to make your own trip to the Rocks, near the new base of the Brotherhood of Steel. See you in-game.

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Fallout 76: Wastelanders Progress Report

Yesterday I reached Level 96 with my newest character, Yordie. Things are going well but I haven’t rushed forward into all of the higher level quests even though I’m looking forward to more of the new content.

I’d heard that new weather was coming.

The Road Less Travelled

I’ve been taking a different path with this new character. I’ve maintained my CAMP for over 80 levels at a pre-built stand just below the Flatwoods Lookout. It’s a relatively safe location plus there are two seemingly permanent resident Scavengers that hangout there. I didn’t expect that the scavengers would stay once I built a shack, put in some workbenches, planted my crops, but they did. And when I started inviting in various Allies, the place began to feel homey. Here’s a couple pics from the camp where I’ve lived for about 90 levels. On Friday I moved but may return here someday.

Yordie Sands in Fallout 76

That’s my shack which has been my CAMP home for 80 levels

Yordie Sands in Fallout 76

This is the pre-existing platform that I built my CAMP next to.

Yordie Sands in Fallout 76 Wastelanders

These are my crops and I still rely on them for making adhesive.

No Longer Focused On Store

Another change I’ve made with the new character is that I’m no longer focused on my store. In the past, I’ve gotten a lot of enjoyment from having a really good store, but it almost became the focus of my game, and that wasn’t working for me. For one thing, keeping the store well stocked is a grind. So, I still have a store, but I only open it when I have some things to sell.

I’ve also been less concerned on a large caps income. SPOILER: You can only have 30,000 caps max, so once you reach 20,000 caps, you need to start looking for things to spend them on. If you have a bunch of stuff for sale in your store then someone might come along and buy over 10,000 and everything over 30k disappears. And here’s the thing, having built several characters now, I know what I need and more importantly, what I don’t need. I know the plans that I’ll probably find and the ones I’ll need to pay for. So, at level 96 I tend to travel the land with ~20,000 caps, so if I find a major item I can snap it up. Caps hunger is a real thing until you reach level 50 or thereabout, but the truth is, you should be able to build and maintain a large caps stash but it does take some effort. Heck, you can sell crops if you are desperate.

More Exploring New Areas

I’ve been doing a lot more exploring and taking on many challenges and dailies. There are some amazing landscapes in Fallout 76; for example, below is a photo of a place called Seneca Rocks. I’ve seen it in the past, but never tried to climb it. The other day I tried and even with the Marsupial Mutation I found it was too formidable. I suspect I’ll have better luck with Power Armor with a Jet Pack, so I’ll be trying that soon. Maybe there’s some quest that will take me in and up through some secret route; I don’t know yet.

Fallout 76 Wastelanders

This is a pic I took while on a quest. I tried to climb but no luck yet.

Some Thoughts

In my view, Fallout 76 Wastelanders is a huge success and portends to be even better in the future. HOWEVER, Bethesda seems to be oblivious to the bugs, defects, anomalies, and every other problem that plagues the game, especially GRIEFERS. They need to stop constantly delighting the power user. As with all software, the belief still exists that you need to satisfy the power users first and all that kind of thing. That mantra goes only so far. Okay, but they are a noisy bunch. Yeah, there’s that but I didn’t listen to those noisy guys when I took a chance on Fallout 76 in April last year. I stuck with the game because I saw the potential and was willing to take a chance because I really liked the gameplay.

Here is what Microsoft finally learned about Windows in the late 1990s: Good enough software is no longer acceptable. I’ve seen and heard other players make the observation that Bethesda developers don’t play the games they create, and I think that’s part of the problem, because if they did they’d become very annoyed with persistent problems that might be important to fix. Nonetheless, they’ve created an incredible game and I expect to continue playing for the remainder of this year and maybe beyond.

Coming soon: I plan to tryout the public teams in the not too distant future. If things go well I may move forward with Yordie’s Excellent Adventures team; it’s already setup but I haven’t tried to recruit anyone yet.

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Fallout 76: Fasnacht & Fasnacht Griefers

On Saturday and Sunday I attended seven separate Fasnacht events. The pic is of me in my Fasnacht beret waiting for the next event to begin.

That’s me in my cute Fasnacht beret.

I attended three events on one server, two on another, and the other two on separate severs. Every event was well attended with  a dozen, and usually more participants each. Six of the seven events were great with fun people, all–more or less–working together and having fun. The one event that wasn’t any fun was the target of multiple attacks by griefers.

For those who don’t know what a “Griefer” is, it’s a game player who does things that will inhibit or otherwise annoy other players simply for the joy of causing others grief. I’ve known about griefers since I took a chance and played World of Warcraft in 2007, and got a huge dose of griefers when I played Second Life that same year. A lot of people choose to ignore the griefers, but it’s sort of like people trying to protest something then a gang shows up and begins burning down the cities they live in. Yeah, it’s the same type of person that does that. They enjoy seeing other people being hurt. Anyway, the griefing of Fasnacht has been reported by others (Marta Branco, others) but this is my own take on what happened.

First group of griefers showed up shortly after the event began. As the parade made it’s way to the little bridge leading across the river, they dropped their power armor in two separate groups. They realized that their power armor would automatically be returned in a couple minutes, so they dropped a second group (3 power armor sets in each group). Below is a photo of the blockage that was created by the prank.

Two sets of three Power Armor suits were dropped.

I tried to report the griefers but there was no identification to identify then with, so I began blasting the heads off each suite of power armor with my 5.56 Handmade Rifle with exploding bullets. It was effective, but I really needed my 50 cal Machine Gun with exploding bullets to do the job fully. Loosing the helmet of a piece of power armor isn’t a particularly big deal, but at least I caused them some grief. For example, if the armor required any type of Stable Flux to install advanced features, they’ll have to use this precious resource to restore them. OTOH, my 5.56 didn’t have the power to do the job on the X-01 power armor, but I prolly caused damage.

I decided to solve the mystery, identify the griefers and report them. I went into stealth mode and saw a likely trio setting up for the next Fasnacht. They were building a fortress on the spot where Super Mutants spawn, thus requiring the mutants to spawn in a more vulnerable area. I took photos of the bad boys and have their names. One had a 400+ level, one was 100+ and the other was 70+. I’m not positive it was them though, so I didn’t report them, so I waited to see what they would do at the next event. But just as the next event began, another griefer nuked the entire area, sending everyone far away from the chaos, including the three suspects. Below is a photo from the beyond the impact zone; the gray cloud is the nuke cloud.

Watching the aftermath of a nuke dropped on Fasnacht parade.

NONETHELESS! If you aren’t driven off by the inevitable arrival of griefers in Fallout 76 or any other online multi-player game, then stick with it my friend. This game is a lot of fun and with events like the annual Fasnacht parade, it makes it a much more social experience.

If you are a griefer: there will come a time when criminologists will be able to build profiles of people like you. And some prosecutor will give you a lot of time to mull over the importance of things like rules, morals, citizenship, kindness, respect…and many other things.

 

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Fallout 76: It’s All New Again

This is just a quick update because I’m still playing Wastelanders with the new character I created, Yordie. I thought by now I’d have returned to my Level 161 character, Zahava, but I’m really enjoying my rise through the levels starting from Level 1. I don’t have much to say right now, but I feel that the Wastelanders DLC has changed Fallout 76 so much that I want to experience the whole game again with all the changes.  I doubt that most existing FO76 players will do as I’m doing, but this is working for me. I can always switch to Zahava if I feel that I’ve gone far enough. Bravo to Bethesda! You got it right. You’ve made everything in this game new again.

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Fallout 76: Wastelanders WOW!

Betheda Studios Wastelanders Logo

Yesterday Bethesda released the Wastelanders DLC.

Yesterday I spent about six hours in #Wastelanders. I started with a new character, Yordie, and faithfully endured many of the newbie steps and explored all the old sites methodically.  I was surprised at how many small and large differences there are, but by far, I was delighted by all the people roaming the land. In the original Adventures mode all the people are dead, replaced by mindless robots; now, the people alone enrich the game. Yeah baby, Bethesda!

I didn’t take any pics yet, even though there is plenty to photograph. I think I’ll abandon my Yordie character in a day or so, I just don’t want to go through all the old quests again; for example, it took me months to acquire all the Pioneer Scout badges I wanted and Robotics Expert took three-months to complete!

One thing I saw on day one was a lot of highly rated people crowding around Lacy, just outside the entrance. I can understand that they wanted to engage Lacy, but many of them just hung around. In fact, as a Level 1 player I was bombarded with Team requests. It makes sense that people would want new players to work with, but there was a lot of pushiness about it. At the Wayward Inn, a Level 80 player in power armor tried to block me from entering the bar. Anyway, he offered to trade with me, but wouldn’t move out of the way of the door. This is asshole behavior and I should have Blocked him but didn’t want to bother. Fortunately, I wasn’t intimidated and managed to get into the bar despite him trying to prevent it. This is one of the things I dislike about all open world, multi-player games, including Second Life.

The pestering didn’t end with the big shot at the door, and by the time I made my way to Flatwoods I decided to go Private Server for the rest of the day. If the asshole behavior had been that unusual, I think it could have dampened my enthusiasm for the game, but I have become very wily and experienced at handling the assholes that infest games.

Overall: I LOVE WASTELANDERS!

After I get a better feel for the new features, I’ll start looking for friend to team up with. I’m looking forward to that!! If you’d like to join me, leave a message in comments or on Twitter or Facebook. Just look up Yordie Sands. See you in-game!!

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