Fallout 76: Wastelanders Progress Report

Yesterday I reached Level 96 with my newest character, Yordie. Things are going well but I haven’t rushed forward into all of the higher level quests even though I’m looking forward to more of the new content.

I’d heard that new weather was coming.

The Road Less Travelled

I’ve been taking a different path with this new character. I’ve maintained my CAMP for over 80 levels at a pre-built stand just below the Flatwoods Lookout. It’s a relatively safe location plus there are two seemingly permanent resident Scavengers that hangout there. I didn’t expect that the scavengers would stay once I built a shack, put in some workbenches, planted my crops, but they did. And when I started inviting in various Allies, the place began to feel homey. Here’s a couple pics from the camp where I’ve lived for about 90 levels. On Friday I moved but may return here someday.

Yordie Sands in Fallout 76

That’s my shack which has been my CAMP home for 80 levels

Yordie Sands in Fallout 76

This is the pre-existing platform that I built my CAMP next to.

Yordie Sands in Fallout 76 Wastelanders

These are my crops and I still rely on them for making adhesive.

No Longer Focused On Store

Another change I’ve made with the new character is that I’m no longer focused on my store. In the past, I’ve gotten a lot of enjoyment from having a really good store, but it almost became the focus of my game, and that wasn’t working for me. For one thing, keeping the store well stocked is a grind. So, I still have a store, but I only open it when I have some things to sell.

I’ve also been less concerned on a large caps income. SPOILER: You can only have 30,000 caps max, so once you reach 20,000 caps, you need to start looking for things to spend them on. If you have a bunch of stuff for sale in your store then someone might come along and buy over 10,000 and everything over 30k disappears. And here’s the thing, having built several characters now, I know what I need and more importantly, what I don’t need. I know the plans that I’ll probably find and the ones I’ll need to pay for. So, at level 96 I tend to travel the land with ~20,000 caps, so if I find a major item I can snap it up. Caps hunger is a real thing until you reach level 50 or thereabout, but the truth is, you should be able to build and maintain a large caps stash but it does take some effort. Heck, you can sell crops if you are desperate.

More Exploring New Areas

I’ve been doing a lot more exploring and taking on many challenges and dailies. There are some amazing landscapes in Fallout 76; for example, below is a photo of a place called Seneca Rocks. I’ve seen it in the past, but never tried to climb it. The other day I tried and even with the Marsupial Mutation I found it was too formidable. I suspect I’ll have better luck with Power Armor with a Jet Pack, so I’ll be trying that soon. Maybe there’s some quest that will take me in and up through some secret route; I don’t know yet.

Fallout 76 Wastelanders

This is a pic I took while on a quest. I tried to climb but no luck yet.

Some Thoughts

In my view, Fallout 76 Wastelanders is a huge success and portends to be even better in the future. HOWEVER, Bethesda seems to be oblivious to the bugs, defects, anomalies, and every other problem that plagues the game, especially GRIEFERS. They need to stop constantly delighting the power user. As with all software, the belief still exists that you need to satisfy the power users first and all that kind of thing. That mantra goes only so far. Okay, but they are a noisy bunch. Yeah, there’s that but I didn’t listen to those noisy guys when I took a chance on Fallout 76 in April last year. I stuck with the game because I saw the potential and was willing to take a chance because I really liked the gameplay.

Here is what Microsoft finally learned about Windows in the late 1990s: Good enough software is no longer acceptable. I’ve seen and heard other players make the observation that Bethesda developers don’t play the games they create, and I think that’s part of the problem, because if they did they’d become very annoyed with persistent problems that might be important to fix. Nonetheless, they’ve created an incredible game and I expect to continue playing for the remainder of this year and maybe beyond.

Coming soon: I plan to tryout the public teams in the not too distant future. If things go well I may move forward with Yordie’s Excellent Adventures team; it’s already setup but I haven’t tried to recruit anyone yet.

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Fallout 76: Fasnacht & Fasnacht Griefers

On Saturday and Sunday I attended seven separate Fasnacht events. The pic is of me in my Fasnacht beret waiting for the next event to begin.

That’s me in my cute Fasnacht beret.

I attended three events on one server, two on another, and the other two on separate severs. Every event was well attended with  a dozen, and usually more participants each. Six of the seven events were great with fun people, all–more or less–working together and having fun. The one event that wasn’t any fun was the target of multiple attacks by griefers.

For those who don’t know what a “Griefer” is, it’s a game player who does things that will inhibit or otherwise annoy other players simply for the joy of causing others grief. I’ve known about griefers since I took a chance and played World of Warcraft in 2007, and got a huge dose of griefers when I played Second Life that same year. A lot of people choose to ignore the griefers, but it’s sort of like people trying to protest something then a gang shows up and begins burning down the cities they live in. Yeah, it’s the same type of person that does that. They enjoy seeing other people being hurt. Anyway, the griefing of Fasnacht has been reported by others (Marta Branco, others) but this is my own take on what happened.

First group of griefers showed up shortly after the event began. As the parade made it’s way to the little bridge leading across the river, they dropped their power armor in two separate groups. They realized that their power armor would automatically be returned in a couple minutes, so they dropped a second group (3 power armor sets in each group). Below is a photo of the blockage that was created by the prank.

Two sets of three Power Armor suits were dropped.

I tried to report the griefers but there was no identification to identify then with, so I began blasting the heads off each suite of power armor with my 5.56 Handmade Rifle with exploding bullets. It was effective, but I really needed my 50 cal Machine Gun with exploding bullets to do the job fully. Loosing the helmet of a piece of power armor isn’t a particularly big deal, but at least I caused them some grief. For example, if the armor required any type of Stable Flux to install advanced features, they’ll have to use this precious resource to restore them. OTOH, my 5.56 didn’t have the power to do the job on the X-01 power armor, but I prolly caused damage.

I decided to solve the mystery, identify the griefers and report them. I went into stealth mode and saw a likely trio setting up for the next Fasnacht. They were building a fortress on the spot where Super Mutants spawn, thus requiring the mutants to spawn in a more vulnerable area. I took photos of the bad boys and have their names. One had a 400+ level, one was 100+ and the other was 70+. I’m not positive it was them though, so I didn’t report them, so I waited to see what they would do at the next event. But just as the next event began, another griefer nuked the entire area, sending everyone far away from the chaos, including the three suspects. Below is a photo from the beyond the impact zone; the gray cloud is the nuke cloud.

Watching the aftermath of a nuke dropped on Fasnacht parade.

NONETHELESS! If you aren’t driven off by the inevitable arrival of griefers in Fallout 76 or any other online multi-player game, then stick with it my friend. This game is a lot of fun and with events like the annual Fasnacht parade, it makes it a much more social experience.

If you are a griefer: there will come a time when criminologists will be able to build profiles of people like you. And some prosecutor will give you a lot of time to mull over the importance of things like rules, morals, citizenship, kindness, respect…and many other things.


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Fallout 76: It’s All New Again

This is just a quick update because I’m still playing Wastelanders with the new character I created, Yordie. I thought by now I’d have returned to my Level 161 character, Zahava, but I’m really enjoying my rise through the levels starting from Level 1. I don’t have much to say right now, but I feel that the Wastelanders DLC has changed Fallout 76 so much that I want to experience the whole game again with all the changes.  I doubt that most existing FO76 players will do as I’m doing, but this is working for me. I can always switch to Zahava if I feel that I’ve gone far enough. Bravo to Bethesda! You got it right. You’ve made everything in this game new again.

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Fallout 76: Wastelanders WOW!

Betheda Studios Wastelanders Logo

Yesterday Bethesda released the Wastelanders DLC.

Yesterday I spent about six hours in #Wastelanders. I started with a new character, Yordie, and faithfully endured many of the newbie steps and explored all the old sites methodically.  I was surprised at how many small and large differences there are, but by far, I was delighted by all the people roaming the land. In the original Adventures mode all the people are dead, replaced by mindless robots; now, the people alone enrich the game. Yeah baby, Bethesda!

I didn’t take any pics yet, even though there is plenty to photograph. I think I’ll abandon my Yordie character in a day or so, I just don’t want to go through all the old quests again; for example, it took me months to acquire all the Pioneer Scout badges I wanted and Robotics Expert took three-months to complete!

One thing I saw on day one was a lot of highly rated people crowding around Lacy, just outside the entrance. I can understand that they wanted to engage Lacy, but many of them just hung around. In fact, as a Level 1 player I was bombarded with Team requests. It makes sense that people would want new players to work with, but there was a lot of pushiness about it. At the Wayward Inn, a Level 80 player in power armor tried to block me from entering the bar. Anyway, he offered to trade with me, but wouldn’t move out of the way of the door. This is asshole behavior and I should have Blocked him but didn’t want to bother. Fortunately, I wasn’t intimidated and managed to get into the bar despite him trying to prevent it. This is one of the things I dislike about all open world, multi-player games, including Second Life.

The pestering didn’t end with the big shot at the door, and by the time I made my way to Flatwoods I decided to go Private Server for the rest of the day. If the asshole behavior had been that unusual, I think it could have dampened my enthusiasm for the game, but I have become very wily and experienced at handling the assholes that infest games.


After I get a better feel for the new features, I’ll start looking for friend to team up with. I’m looking forward to that!! If you’d like to join me, leave a message in comments or on Twitter or Facebook. Just look up Yordie Sands. See you in-game!!

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Fallout 76: The Night Before Wastelanders!

I can’t contain my enthusiasm for the coming release, within hours, of Fallout 76 Wastelanders. My introduction to the Fallout world came when I saw the guy with his dog in a Fallout 4 television commercial a few years ago. The tune featured the song “The Wanderer” with Dion & The Belmonts; a real golden oldie but such a carefree song filled with great expectations. Bethesda Softworks seems to have a penchant for these oldie songs and they have great taste in their theme songs; like Fallout 76 featured “Take Me Home, Country Roads” but by Spank instead of the John Denver classic. The musical choices really sets a tone for these post-apocalyptic games. But my favorite featured the Beachboys song: “Wouldn’t It Be Nice”. For the most recent FO76 Wastelanders trailer they feature the drumbeat from another oldie: “C’mon Everybody” by Eddie Cochran (had to look this one up). If you like golden oldies, you gotta give Bethesda some love.

Anyway, I’m ramped up for my first day in New Appalachia. I’m already prepared for a buggy experience because a lot of the people who participated on the Private Test Servers had let it be known that the bugs are still there, but I’ll endure just to get into the new places, people, gameplay, adventure and lore. I’ve decided to create a new character from scratch to get a feel for what is going on, but eventually I’ll commit my Zahava character to the fray. I have several pieces of unfinished business in the FO76 Adventure mode, like I’ve never killed the Scorch Queen even though I’ve put some serious hurt on her. And I avoided making vault raids, like into Vault 94, and there are a couple other events and quests I’d like to do, but they really require a good sized team to complete. Nonetheless, I got 43 of the 50 Achievements in Adventure mode and I still hope to complete some of those team events.

Anyway, it’s now 3:00am and my understanding is that Bethesda is beginning the rollout procedures. I sure hope things go well and the DLC pulls in new people. Go Bethesda Go!!

Now time to get to sleep and wait for news that #Wastelanders is live!!


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Fallout 76: Level 160 and Waiting

In the past weekend I reached level 160, thanks in part to Bethesda’s surprise triple experience points event; a first, I’m told. Even though I’m making good progress and my store is doing well, I’ve become somewhat bored with the game as we anxiously await the Wastelanders DLC (release date April 14th). All of the top video commentators have been giving insights into Wastelanders and I’m thrilled with the direction the game taking.

Launching Nukes

Nonetheless, I’ve been doing a few things, like making additional nuke launches. So far, I’ve made three successful solo launches.

However, two weeks ago I had all the Nuclear Codes when I entered Silo Alpha, but got killed while attempting to fix mainframe cores. It didn’t seem to be a problem because I was able to quickly scurry back and make my way into the launch center. I fought off the robots that were trying to kill my launch crew but when I got to the launch center in my X-O1 Power Armor with it’s fancy new Blackbird paint job, I discovered that the launch codes were gone. It was late in the day on Tuesday and I suppose that even though they were valid when I entered, getting killed reset the timer…so, there I was with enough time to take the pic below.

Yordie Sands in Fallout 76

That’s me at Site Alpha’s nuclear launch center.

Yordie’s Excellent Adventures Club

People who know me from Second Life may remember the adventures I used to organize and eventually created an adventure group. Remember? Anyway, I decided to for a new Yordie’s Excellent Adventures in Fallout 76. Yeah, it’s not the same as speeding around on the Blake Sea and stuff like that, but I think it adds new life to the “adventure” part of the equation.

The group is a private club but I only have a couple dozen in-game friends, so I’m going to try to recruit some old friends from Second Life. It is possible to play the game on a PC, but unfortunately I play on Xbox One, so text communications extremely limited and the emoji signal system is just too limited. However, mic/headsets work fine and can be team only, so no one can eavesdrop.

I suspect that there aren’t many SL’ers that will be interested, but I’m going to try hard to get some old friends on board. I remember that several SL’ers used to play games like World of Warcraft, but Fallout 76 doesn’t have to be PvP (which I really dislike). The good thing is that I’ll be able to mentor any newbies because I’ve been playing the game for almost a year now. I’ll also change my store into a clubhouse, but that’ll be after Wastlanders DLC is released. I’ve already setup the club in Xbox, but I’ll explain more in my next post. The photo below is the background photo for the club; it is part of Bethesda’s in-game content. It represents the spirit of the club I’m trying to create.

Photo from Fallout 76

Brotherhood of Steel’s Taggerty’s Thunder unit.


Best Wishes to Everyone During this Pandemic!

Hey, I wanna get the band back together. Hehe and all. So, that’s me, sitting atop the White Springs Railroad Station, waiting for the COVID pandemic to end.

Yordie Sands as “Zahava”
at White Springs Train Station


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Fallout 76 Shopper’s Warning

One of the things I’ve loved about Fallout 76 is the shopping, in particular, being able to create your own store and go shopping at other player’s stores. I believe this feature became available around the time I began playing, around April 2019, and after the shopping trend soared, it began to taper off. Today, on the verge of the Wastelanders DLC, shopping has devolved into a hit or miss, or even get killed experience.

First, here’s the shopping experience I love, starting with an example of my own store. I don’t have a particularly cool looking store, but my stores are efficient and I go to a lot of trouble to keep them well stocked with the items I sell.

Yordie's Store at WS

This is a shot of my standard store with it’s marquee Nuka Cola.

For one thing, rather than have a random assortment of weapons, I specialize in 50 cal machine guns and all kinds of ammo, including Ultracite ammo. The same is true about armor, I specialize in BoS combat armor, plus plans for Ultracite power armor. And I don’t sell a bunch of meds and junk, I specialize in supplies of Nuka products, plus hard to find meds. My specialization hasn’t increased my sales, but when someone who is interested in the types of products I carry drops in, they usually buy a lot of stuff. A problem is, players don’t drop by as much as in the past and there’s several reasons for this, but one reason is that cheaters and griefers have found ways to make shopping a less enjoyable experience.


My only experience with Griefers comes from the years of playing Second Life. A griefer is a strange breed of person; a psychologist would probably identify them as anti-social personalities. They seem to enjoy causing normal people problems, anxiety, losses and pain. Normal people usually wonder: What’s wrong with these people? This post isn’t about who psychology, it’s about what griefers do, specifically to the FO76 shopping experience with stores designed to be death traps.

  1. Killer Stores had been relatively rare in FO76 until recently, at least on Xbox One. I’ve seen videos by players on PCs that indicate that there is much more mischief on PC versions of the game.
  2. The killer stores I’ve encountered generally have one thing in common: on arrival at the store you have to enter a building and follow passageways.
  3. One type of death trap had a passageway was obscured by palm tree plants, making it necessary to walk blindly up stairs and then fall into an enclosed trap with a bank of a dozen flamethrowers. You can die instantly, but the game is glitched enough that you might respawn and respawn indefinitely, burning up all of your Stim Packs (health restoration meds). Fortunately, You can always just power off if you need to, or open your map and exit the game if it will let you.
  4. There are other variations on this hateful theme, for example, the griefer may use land mines, or just put the stores’ vending machines on a platform that extends over a cliff, so when you use the machine, the griefer can simply exit the game, the floor disappears, and you fall to your death.

How do I know these things? Yeah, I’ve been caught in a variety of these schemes, but I’ve avoided many others. First, if you go to a store that seems to have a great inventory, but you have to enter a building: beware. And if the store is on a cliff, first you should observe the outside if you can see where the vending machines are: do not use machines that are suspended over a high cliff. If you have to enter the building, and find yourself forced to walk down long corridors, you may be in danger; however, half the time (who knows, really?), these are legit stores with creative designs and you can use the vending machines successfully. A lot of stores have taken to putting their vending machines in front of the building, and this is a good sign. However, even outside, you may be in an area where bloated Gangrenous Feral Ghouls or some other one-hit-kill beasts frequently attack, so be careful even here. Yeah, it’s sad that shopping has come to this.

There another kind of store that seems to have a great looking inventory on the map, but once you get there you discover the vending machines are locked behind doors. So, if you pick the locks you instantly become a “Wanted Player” and fair game, regardless of your Pacifist setting. And you’ll prolly get killed. If you don’t pick the lock, you’ve just wasted your Fast Travel fee; hence, they’ve costed you money (and like I said, this is fun for these guys, even if they aren’t around to see you).

What can you do? Before you Fast Travel or otherwise go to a store, check the name of the store’s owner. If you get killed in the store or if you are sure the store is a trap or a grief, you can block the player. Blocking bad actors is no panacea because there are thousands and thousands of them, but they you won’t have to deal with that specific griefer or their stores (stores don’t show up on map) if owner is blocked. I believe that you still may come across their stores through exploring, but if they don’t show up on your map then you’ve probably blocked or otherwise muted them. If you make a mistake, you can easily unblock.

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