Starfield – My First NG4 Outpost

I made a lot of progress in NG3, learning about Outpost Building. I got very frustrated because I couldn’t get all the outposts functioning together. So I’m starting out with fresh ideas this time. In the past I began by building a centralized main outpost first. The idea was to have a place to begin linking to. My guess is that is not what the game wants me to do, so this time I’ll be starting with a outpost on a planet with lost of resources. And last night I made a lot of progress finding a good spot and getting a started. Below are some photos of my work, starting with landing on Bessel III-b again.

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I did extensive preparations and made extensive navigational calculations to identify the perfect location, on the seam of three ecosystems. Then I made my first landing. As you can see, it was daylight and that created it’s own problems (refer to video link below).

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I worked into the wee hours of night, getting the foundational elements of my outpost laid out and functioning.

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When the sun finally came up in the morning, I had all the components of the outpost functioning. The outpost is now producing large amounts of Aluminum, Iron, Nickle, and Cobalt. It is also manufacturing component items used for building and for selling.

In previous posts I’ve discussed the problems I experienced with outpost building. During my time in NG3, after countless hours I literally declared “NO JOY”. And I haven’t completed the Shipping Magnate quest. NTL, building settlements and outpost is one of the gaming activities I like best, so I’m determined to get that final achievement.

The moon on Bessel III-b is a very special place to begin building your outposts. It is fully  explained in a video by Vash Cowaii. This is literally where every player should begin their first outpost. However, it is a very hard spot to find.

SPOILER ALERT: When you arrive at the planet, do a Save because the odds are you won’t find the location on your first landing.

Coming soon… Yordie’s Headquarters Outpost near New Atlantis

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Starfield – The Jun & Marcy Long Award

Bethesda has a habit of creating some extremely annoying characters. It’s fun once get past how annoying the characters can be. Two of my all-time favorite annoying characters were from Fallout 4: Jun and Marcy Long. In fact, I’m going to be giving awards for annoying characters in honor of “The Loving Couple” (I like to refer to them as that).

For those who don’t know about Jun & Marcy, Bethesda is going to release a remastered Fallout 4 in a couple of weeks. Get the game. Play the game. You’ll be happy I warned you about The Loving Couple.

 

The 2024 Jun & Marcy Long Award Goes To…

This is the inaugural year for the award and I’ve chosen the ever boisterous, always gregarious, insufferably egotistical, and wildly reckless in any battle, the one, the only Barrett! There’s one other attribute that Barrett has that made him the easy winner of this award, his 1940s-1950s style swashbuckling behavior. As part of the honor, I’ve searched far and wide for swashbuckling attire and a hat for him.

Yordie Sands has a wry sense of humor.

Barrett was surprised and humbled (momentarily) to receive the honor. He really likes his new attire and plans to wear it for as long as the game is played. When he received his crowning glory, the hat, it brought him to tears. He even sleeps in the; yanno, when he’s not constantly talking about how great he is and how many people in the galaxy admire him.

I have a feeling these awards will be given out to others in the coming months and years, but Barrett gets the distinction of being the first.

For folks who really like Barrett, sorry if my pranking the guy offends. The voice actor is quite good in other Starfield roles but I just had to do this.

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Starfield – Being Starborn NG4

[Level 112, Easy, NG4] I’ve only been Starborn NG4 for two levels so far, but I’ve accumulated plenty of credits, my favorite weapons, and just completed modifications to the Stroud-Ecklund Kepler S.

This ship is only a Class B starship, but it has all the habitat modules I need plus 8,000 cargo capacity (with Sam & my combined Payload skills). It looks a lot like the original Kepler S but has a large Living habitat module (2 x 1), as well as regular sized Control, Berthing, Infirmary*, Armory*, Workshop*, and Captain’s quarters habs.

I don’t believe that the starred (*) habitats were available on Class B ships before latest software update. So, thank you Bethesda dudes!

This ship required other important mods, including three weapons types (Laser, Ballistic, Missile), a more powerful Reactor, Grav Drive, and doubled the number of Engines. There  is also some minor structural changes. In conclusion, this may turn out to be the only ship I’ll need for this entire NG. For one thing, it is much more maneuverable than a Class C starship.

I know I’ll need more Grav jump capacity at some point but I might just use my Starborn Guardian for some of that. Below, BEHOLD, the buffed up, souped up, jazzed up Kepler S. And yes, I’m naming it “Blackbird II”.

Yordie Sands is a gamer with expertise in in-game building.

Voilà! Yordie Sands’ modified, buffed up Kepler S Starship. The ship is named “Blackbird II”.

 

FYI, I’ve posted two videos on YouTube that feature my NG3 “Vindicator III” starship. One is a quick external walk-around. The other is a full interior walkthrough. It’s hard to grasp but the Vindicator is a much bigger ship than the Kepler. The Vindicator III is gone now because NG3 is gone. She was a good ship.

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Starfield – Into The Unity

Sunday, I attained Level 110 in Starfield. I’ve been at NG3 since I was Level 94, and playing at the Easy difficulty. I like the path I took in NG3 and thought long and hard before I made the decision to enter The Unity again, becoming NG4. Below are my stats as I considered making the jump.

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This is my main menu. As you can see I’m wearing Ryujin special operators gear. And as usual my great includes an Advanced Beowulf rifle.

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It took a long time but I finally got all of the Starborn powers. The secret is patience; don’t be too quick to make the jump into The Unity.

I’ll make some additional comments about the NGs (New Game) in the future, but in short, I’m apprehensive about chasing the NGs for the purpose of “leveling up”. I’m still formulating my ideas about this, but the game often challenges players to think about chasing The Unity.

Yordie Sands – Starborn NG4

One of my concerns was getting another one of those ugly Starborn space suits; yanno, the ones that look like your wearing part of a sack. So, to my joy I got a new space suit that was really cool. Below are some photos of me in my new Starborn attire and the new Starborn starship.

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This is my new Starborn spacesuit. I consider it a vast improvement over my previous spacesuit.

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This is Starborn Captain Yordie looking at the space surrounding her new Starborn starship.

 

Coming Soon… A walkthrough of Yordie’s Vindicator III starship.

 

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Starfield – My Main Weapons

Currently Level 108, NG3. Recently, people on @X/Twitter have posted pictures of their weapons to encourage others to show their favorite weapons. Here at the weapons I posted and even though I have others for special occasions, these are my “go to” firearms. You’ll notice that I have chosen ballistic weapons; these are my faves in every game I play. I do like the bow however, especially in Skyrim and the Lara Croft Tomb Raider games.

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I keep a shotgun handy for small, fast enemies like Heatleaches.

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Naturally, there are times when a fully automatic weapon is the only solution to a horde of attacking villains. I don’t use this unless I have to because it consumes expensive .50 caliber bullets at an unsustainable rate. NTL, I used this weapon extensively while confronting the Terrormorphs and other monsters at Londinion. I keep hoping I find the Legendary version with double the magazine capacity, but still no luck.

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When possible, I like to remain hidden and make long difficult shots to take out vicious enemies. This rifle has double the range of a lot of other rifles and hits with .50 caliber firepower. I like it a lot but it doesn’t get a lot of use.

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Lastly, the Beowulf is my “go to” weapon most of the time. It has sufficient fire power and features to make it ideal for most situations when confronting attacking monsters or villainous enemies. I’ve taken down many Terrormorphs with this weapon. This Legendary model has double the magazine capacity and is extremely light.

There are many choices we make in “building” our gaming character. We have a choice of weapons that include Energy Weapons, Particle Weapons, and much more. To get the most out of any weapon you must invest your skill points wisely into the category you choose. I invested in Ballistics and other complimentary skills early and these weapons have served me well. In fact, I could have invested less and would still be as lethal as I am today. Just some stuff to think about.

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Starfield – The Homage to NASA

First of all, when I speak of NASA realize that there are many organizations directly or loosely involved in the conceptualization, science, and virtualization of Starfield. If I start listing them I’ll forget someone and everyone a disservice. So, please think of “NASA” as  the space science organizations in the broadest sense.

Second, an physicist I follow, Professor Brian Keating, recently remarked about how science “infers much of its knowledge about the cosmos. I love it when a single word triggers something in my mind and connects it to something I’ve been thinking it about. In this case it’s how Starfield created a massive virtual galaxy with literally a thousand stars that can be explored. If you visit the starfield, you should be aware that a huge amount of the space-scape was created from the inferences from astronomy, astrophysics, and other scientific disciplines.

So, in every way this post is a tip of the hat to NASA and the vast corps of contributors to this game.

The Third Reason

I’ve crossed The Unity like other gamers who’ve become Starborn. I’m in my third New Game (NG3) and I’m in the process of taking the next step into NG4. However, I have many more concerns than the first time.

The first time I entered The Unity it was all about gaming and I didn’t pay attention to the elaborate details that Bethesda had created in order to make the decision a difficult one. I was a little upset that one of the main characters in the game, Sam Coe, had been killed. I was feeling a bit disoriented and ready to move to the Next Game.

Even then, I wondered if I really wanted to take that next step. I did and gained a lot of experience, skills, and leveled up a lot, but once there I disliked virtually everyone of my  allies at Constellation. So I went through NG1 rather quickly and without going full SPOILER… let’s leave this here.

As I said, I’m considering the step to NG4. However, this time I spent serious time discussing entering The Unity with each member of Constellation. I like the people I’ve met in NG3, they are much like the people before The Unity. I’ve been here for 14 levels and I’ve make great progress. I can imagine making this the place to begin building elaborate outposts, and grind out quests while I wait for Bethesda’s first of the Direct Linked Content.

Nonetheless, this past weekend I started to make moves toward entering The Unity.

 

The Lessons of NASA and Beyond

I encountered The Hunter and The Emissary once again. I don’t like either of these characters and what either of them are peddling. So, once again, I told them I would go to The Unity without either of them as I’ve done on every occasion so far. I’m stubborn in this regard. *heh* The next step for me was to return to NASA on Earth and learn what I could about why I should not got to The Unity again.

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This is the site of NASA on Earth. Questions you may have about this location must be limited because this is an important discovery that you must make in the game itself.

The photo of NASA is packed with implications, and I’ll let everyone who plays this game make their own discoveries. However, there are some things I want to say that step outside the game a bit, quite a bit beyond what others might experience.

Once you begin the journey to NASA you start to realize how important that organization was in shaping this game. And as you descend into the NASA complex you may discover that you’re experiencing Bethesda Game Studios appreciation for NASA’s help. Below are some–NON-SPOILER–photos of the visitor area within NASA.

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This is the visitor entrance at NASA. You begin to see one of the more elaborate and intriguing locations within Starfield.

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There are many exhibits within the visitor center. This is just one view. I spent over two hours exploring every exhibit and I began to feel the awesomeness of the Starfield project itself.

This is one of the rocket engines from NASA’s Apollo program. I’m standing there in my Starborn outfit for comparison. Note: if you have ever seen one of the SpaceX Raptor engine used on Starship, you may have a greater sense of the power of these engines.

Some readers may feel that I’ve already revealed too much about this questline, but in fact nothing of great consequence has happened yet. Besides, I want the writers of Starfield to feel an acknowledgment for their storytelling brilliance. What follows as this quest unfolds is really intense, suspenseful, and an epic tale. BTW, I’ve heard other players acknowledge how special the NASA quest it.

If you are a gamer driven to complete quests, this kind of focus on the storyline may not be of interest. But if you are interested in the story and characters and game lore, I hope you’ll feel the power of those who worked to give everyone profound considerations and a decision process that may be different for every player.

 

Starfield Has a Profound Message

There’s a message in this game (a message in the classical sense of storytelling), and it looks at the progress NASA has made and the process of discovery. It is a message about the story, but also a statement of mankind’s quest to invent, explore, and move onward.

I think everyone at NASA should feel proud at what they’ve contributed. Bethesda owes you guys and gals a lot! I hope all NASA people have taken the time to explore Mars and Alpha Centauri and all the other systems in the Starfield. So, this brings me back to my earlier point. Starfield has provided a platform to explore worlds that have been imagined from what science has inferred!

Just sayin’

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Starfield – “Blackbird”

Have you ever seen an SR-71 “Blackbird”?

The Real Blackbird

Blackbird is one of the most advanced aircraft of all time, and it was created by the Lockheed Skunkworks in the late 1950s/early 1960s; over 60 years ago. I feel priviledged to say that I saw one at the flight museum at Boeing Field in Seattle. Pilots of this aircraft were the very best, most seasoned pilots in the U.S. Air Force. It flew at 80,000 feet at astonishing speeds. It is one aircraft that a photo can’t help revealing to be magnificent, but seeing one up close and personal is a awesome experience.

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Presenting the real SR-71 Blackbird. It was created by Kelly Johnson and his team at Lockheed Skunk Works. It was the first truly stealthy design. Engineers had to invent tools to use titanium just for this aircraft. It served the U.S. Air Force for decades. And NASA operated the two last airworthy Blackbirds until 1999. It held all speed and altitude records while it was in service. When it appeared in public for the first time at the Paris Air Show, the world was in awe.

 

Naming My All-Purpose Starship: Blackbird

I absolutely recognize that my Starfield starship doesn’t resemble the SR-71 Blackbird, but when I designed my ship I always had an image of the Blackbird in my mind. Again, I can see how different it is but I can’t help naming my ship Blackbird.

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It has taken me over six months to create this starship. I’m still tweaking it here and there, but I really like it. I’ll rebuild it in future NGs.

 

Still coming, a video walkthrough

 

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Starfield – Starship Interior Changes

Like most starship captains in @StarfieldGame, I have spent a lot of my time learning to upgrade and modify my starships. It is a complex task at first, but the building tools become easier to use each time you modify a ship.

My All-Purpose Starship has all the cargo capacity, all the firepower, all the habits, all the power, all the Grav jumping capability, all the everything I really need. However, it has taken me awhile to find and assemble the habits I need to make it an enjoyable ship. Following are photos of the latest modifications I’ve made to my ships interiors.

Yordie Sands is a writer, blogger, and poster on @X.

I liked the previous cockpit but it simply wasn’t as functional as the original. So, I’ve restored the Viking cockpit. It looks a little small sitting on the giant ship, but I’ll post the those photos later.

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As you step out of the ship’s cockpit, you enter the first section of the new Living Quarters. Notice the glass windows opening the area up. This is a Deimos module.

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Finally, a relaxing place for the entire to gather on long space flights. It’s still not the legendary “Ten Forward” from Star Trek, but for a crew of six or eight, this is space travel in style. It’s part of a 2 x 2 Deimos module.

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After seeing the improvements that a 2 x 2 module can make, I decided to replace my Science module (there’s actually a pharma workbench in the Infirmary, so nothing is lost) and a crew quarters with one 2 x 2 cargo module. Again, the extra space feels really good in a ship’s cramped quarters. There’s also a 150 capacity container in the back. Also, a fourth bathroom.

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This is the original Armory but it has been moved to the starboard side of the ship, behind the cargo module. And the Infirmary is now on the port side of the ship. I looked at different armories but stuck with the Stroud-Eklund.

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From the cargo module, taking a right puts you into the new Workshops module. I prefer the ease of movement provided by this Deimos module. And toward the aft, the entrance to the infirmary. For all those starship crewmen who cut their fingers off while using the workshop equipment.

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Fully aft on the port side,, is The Infirmary.

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In the rear of the cargo module there’s a latter leading up to the crew’s quarters. Currently, there are four beds in the crew’s area, one bed in the captains quarters, and several comfortable sofas. In a pinch, there two beds in the Infirmary. The crew quarters also has an extra bathroom and a galley. The ladder leading up leads to the docking airlock.

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If you go back to the cockpit and turn right, to the port side, you’ll step right into the Captain’s Quarters. Note that it has two large windows, as does the other forward module. I wish I could keep my crew from hanging out in my quarters, but hey, that’s what Bethesda does with settlements and everything else. Maybe someone can write a mod to keep people out of my quarters. Well, Sam Cole is always welcome.

 

Coming Soon: Another Video Walkthrough Yordie’s Vanquisher III

 

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